Our Chat SDK uses Moko Resources to include the internal assets in the SDK for iOS.
Since iOS doesn’t bundle resources for static frameworks, we have to add the Moko resource plugin and setup the environment properly for inclusion.
build.gradle.kts
buildscript {
dependencies {
// required for now to include resources from Chat SDK
+ classpath(libs.moko.resources.generator)
}
}
shared/build.gradle.kts
plugins {
// required for now to include resources from Chat SDK
+ id("dev.icerock.mobile.multiplatform-resources")
}
kotlin {
[...]
sourceSets {
[...]
+ val iosX64Main by getting
+ val iosArm64Main by getting
+ val iosSimulatorArm64Main by getting
iosMain {
+ dependsOn(commonMain.get())
+ iosX64Main.dependsOn(this)
+ iosArm64Main.dependsOn(this)
+ iosSimulatorArm64Main.dependsOn(this)
dependencies {
// required for now to include resources from Chat SDK
+ implementation(libs.moko.resources)
}
}
}
}
Per the documentation from Moko here we need to add a Run Script Build Phase, with the following script:
cd "$SRCROOT/.."
./gradlew :shared:copyFrameworkResourcesToApp \
-Pmoko.resources.BUILT_PRODUCTS_DIR="$BUILT_PRODUCTS_DIR" \
-Pmoko.resources.CONTENTS_FOLDER_PATH="$CONTENTS_FOLDER_PATH" \
-Pkotlin.native.cocoapods.platform="$PLATFORM_NAME" \
-Pkotlin.native.cocoapods.archs="$ARCHS" \
-Pkotlin.native.cocoapods.configuration="$CONFIGURATION"
Be sure to update shared with the name of your shared module. The Multiplatform Wizard usually uses shared or composeApp.
Add a podfile with GoogleMaps and Giphy:
target 'iosApp' do
# use_frameworks!
platform :ios, '15.0'
+ pod 'GoogleMaps', '8.4.0'
+ pod 'Giphy', '2.2.8'
end
Setup cocoapods in gradle:
plugins {
+ kotlin("native.cocoapods")
}
kotlin {
[...]
cocoapods {
name = "shared"
version = "1.0"
homepage = "https://botstacks.ai"
summary = "Some cool story"
ios.deploymentTarget = "15.0"
podfile = file("../iosApp/Podfile")
framework {
baseName = "shared"
isStatic = true
}
pod("Giphy") {
moduleName = "GiphyUISDK"
version = "2.2.8"
extraOpts += listOf("-compiler-option", "-fmodules")
}
pod("GoogleMaps") {
version = "8.4.0"
extraOpts += listOf("-compiler-option", "-fmodules")
}
}
}
In order to display any of the UI components and access chat data, you must first initialize the SDK and log in as a chat user.
In each platform (android/ios), call BotStacksChat.shared.setup with your API key. You can obtain your API key from the Botstacks Dashboard. If you don’t yet have one, you can create one for FREE!
main.android.kt
@Composable
fun MainView() {
BotStacksChat.shared.setup(
context = LocalContext.current,
apiKey = stringResource(R.string.botstacks_api_key),
)
App()
}
main.ios.kt
fun MainViewController() = ComposeUIViewController(
configure = {
onFocusBehavior = OnFocusBehavior.DoNothing
}
) {
val apiKey = readPlist<String>("AppSecrets", "BOTSTACKS_API_KEY") ?: throw IllegalArgumentException("BotStacks API Key not provided")
BotStacksChat.shared.setup(
apiKey = apiKey,
)
App()
}
App.kt
@Composable
fun App() {
BotStacksThemeEngine {
AppNavigation()
}
}
Note, you can optionally delay load and later call BotStacksChat.shared.load to load BotStacks in whatever load sequence you wish.
If you’d like Giphy support in your chats, send your Giphy API key during setup.
Nearly all functionality is within the context of a chat user. That said, you must first be logged in as a chat user in order to appropriately display the UI components.
To log in, call the login function prior to displaying any UI components. Below is an example of How to accomplish this.
val composeScope = rememberCoroutineScope()
composeScope.launch {
BotStacksChat.shared.login(
"user-identifier",
"username"
) // optionally pass displayName and picture
if (BotStacksChat.shared.isUserLoggedIn) {
// handle logged in state change
}
}
The BotStacks UI Kit uses Jetpack Compose (Multiplatform). There are a plethora of navigation protocols for Compose Multiplatform, so pick whatever one works best for your app.
Our Sample uses Voyager, so we simply make a screen for the controller, drop it in and navigate to it. Our sample makes use of a commonized approach to give iOS and Android both platform specific bottom sheet implementations to keep apps respective of the platform they are on.
data class ChatScreen: Screen {
override val key = uniqueScreenKey
@Composable
override fun Content() {
val navigator = LocalPlatformNavigator.current
+ BotStacksChatController { navigator.replaceAll(LoginScreen) }
}
}
You can theme your BotStacks UI kit by modifying the defaults of the BotStacksThemeEngine. The theme supports fonts, colors, assets, and dimensions. Configure it like this:
BotStacksThemeEngine(
// true or false to force theming one way (default follows system)
useDarkTheme = isSystemInDarkTheme(),
// color scheme for light mode
lightColorScheme = lightBotStacksColors(
primary = Purple40,
onPrimary = Color.White,
),
// color scheme for dark mode
darkColorScheme = darkBotStacksColors(
primary = Purple80,
onPrimary = Color.Black
),
// fonts to utilize for Text within components
fonts = with(Typography.bodyLarge) {
botstacksFonts(
body1 = FontStyle(
size = fontSize,
)
)
},
// assets for empty state and logo (in header)
assets = Assets(
logo = R.drawable.inappchat_icon,
emptyChat = EmptyScreenConfig.Messages(
caption = "No messages yet."
)
),
// shape definitions for components
shapes = ShapeDefinitions(
small = 4.dp,
medium = 10.dp,
large = 16.dp
)
) {
// content code here (components, Controller)
}
We also support direct component usage in your existing applications. Check out or components and views documentation for integrating them.